Another benefit is they don't have to create spec maps for every item, they can just link it to the cube map. This serves an OK purpose in the sense that the reflection will always remain neutral whether indoors or out, but I prefer to see something in my reflections instead of an ambiguous shape. Skyrim's engine uses environmental cubemaps for reflections and spec on most shiny objects, but the maps are low rez and don't really contain a proper image. Corrects many of the bugs found in the vanilla weapon, armor, clothing, jewelry, and clutter records. If you're like me and you like to dress up your companions in Ebony Armour or similar, this makes it look that much more better. This mod fixes bugs and incorrect settings for Skyrims weapons and armors, as well as changing values, keywords, and other properties to achieve greater consistency between the different weapons and armors. This pack replaces the current in games reflection with my own made HD reflections. I found this mod in the comments section of Langley's Dwemer Metal Retexture. I couldn't find it anywhere in the STEP forums.
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